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<div class="title">Deprecated List </div>  </div>
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<div class="textblock"><dl class="reflist">
<dt><a class="anchor" id="_deprecated000004"></a>Class <a class="el" href="classPxBatchQuery.html">PxBatchQuery</a>  </dt>
<dd>The batched query feature has been deprecated in PhysX version 3.4 </dd>
<dt><a class="anchor" id="_deprecated000008"></a>Class <a class="el" href="classPxBatchQueryDesc.html">PxBatchQueryDesc</a>  </dt>
<dd>The batched query feature has been deprecated in PhysX version 3.4 </dd>
<dt><a class="anchor" id="_deprecated000007"></a>Class <a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a>  </dt>
<dd>The batched query feature has been deprecated in PhysX version 3.4 </dd>
<dt><a class="anchor" id="_deprecated000010"></a>Member <a class="el" href="group__scenequery.html#ga8cbf76701572506b8120b8e54ac319c7">PxBatchQueryPostFilterShader</a>  )(<a class="el" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering shader and/or call...">PxFilterData</a> queryFilterData, <a class="el" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering shader and/or call...">PxFilterData</a> objectFilterData, const void *constantBlock, PxU32 constantBlockSize, const <a class="el" href="structPxQueryHit.html" title="Scene query hit information. ">PxQueryHit</a> &amp;hit)</dt>
<dd>The batched query feature has been deprecated in PhysX version 3.4 </dd>
<dt><a class="anchor" id="_deprecated000009"></a>Member <a class="el" href="group__scenequery.html#gab2564436bacfef3130eb9f0c9070656e">PxBatchQueryPreFilterShader</a>  )(<a class="el" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering shader and/or call...">PxFilterData</a> queryFilterData, <a class="el" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering shader and/or call...">PxFilterData</a> objectFilterData, const void *constantBlock, PxU32 constantBlockSize, PxHitFlags &amp;hitFlags)</dt>
<dd>The batched query feature has been deprecated in PhysX version 3.4 </dd>
<dt><a class="anchor" id="_deprecated000006"></a>Class <a class="el" href="structPxBatchQueryResult.html">PxBatchQueryResult&lt; HitType &gt;</a>  </dt>
<dd>The batched query feature has been deprecated in PhysX version 3.4  </dd>
<dt><a class="anchor" id="_deprecated000005"></a>Class <a class="el" href="structPxBatchQueryStatus.html">PxBatchQueryStatus</a>  </dt>
<dd>The batched query feature has been deprecated in PhysX version 3.4  </dd>
<dt><a class="anchor" id="_deprecated000003"></a>Member <a class="el" href="classPxD6Joint.html#a32d91467d415a46bdf1e55291ae4f71a">PxD6Joint::getLinearLimit</a>  () const</dt>
<dd>Use getDistanceLimit instead. Deprecated since PhysX version 4.0  </dd>
<dt><a class="anchor" id="_deprecated000001"></a>Member <a class="el" href="classPxD6Joint.html#a9fb2f9edf4bc9edb5e4d7311d930aa8e">PxD6Joint::getTwist</a>  () const</dt>
<dd>Use getTwistAngle instead. Deprecated since PhysX version 4.0  </dd>
<dt><a class="anchor" id="_deprecated000002"></a>Member <a class="el" href="classPxD6Joint.html#aa9390d44469f8d131a960f1d4cda6415">PxD6Joint::setLinearLimit</a>  (const <a class="el" href="classPxJointLinearLimit.html" title="Describes a one-sided linear limit. ">PxJointLinearLimit</a> &amp;limit)</dt>
<dd>Use setDistanceLimit instead. Deprecated since PhysX version 4.0  </dd>
<dt><a class="anchor" id="_deprecated000012"></a>Member <a class="el" href="classPxScene.html#a080866698f34876134941cf42949592b">PxScene::createBatchQuery</a>  (const <a class="el" href="classPxBatchQueryDesc.html" title="Descriptor class for PxBatchQuery. ">PxBatchQueryDesc</a> &amp;desc)=0</dt>
<dd>The batched query feature has been deprecated in PhysX version 3.4 </dd>
<dt><a class="anchor" id="_deprecated000011"></a>Member <a class="el" href="classPxScene.html#a959989fbe4fadd5067fc355004cec779">PxScene::setFrictionType</a>  (<a class="el" href="structPxFrictionType.html#a603c53fd85805e2528a338252496a96b">PxFrictionType::Enum</a> frictionType)=0</dt>
<dd>The friction type cannot be changed after the first simulate call so this function is deprecated. Set the friction type at scene creation time in <a class="el" href="classPxSceneDesc.html" title="Descriptor class for scenes. See PxScene. ">PxSceneDesc</a>. </dd>
<dt><a class="anchor" id="_deprecated000013"></a>Member <a class="el" href="structPxTriggerPair.html#a483aaaaecb45e77230879bb0b303b8df">PxTriggerPair::otherShape</a>  </dt>
<dd>(see <a class="el" href="classPxSimulationEventCallback.html#a768b2ee9fe28736da3fcdc6a0eae9733" title="This is called with the current trigger pair events. ">PxSimulationEventCallback::onTrigger()</a>) If collision between trigger shapes is enabled, then this member might point to a trigger shape as well. </dd>
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